Swingz and Roundaboutz!
Number of lemmings that die: 0
Available time: 09:00
Let the first lemming scoop down. When the first lemming walks one level up at the left, make him a pole vaulter. Also make the second lemming a pole vaulter. Let this lemming stack and turn back using a jumper. This lemming must scoop down again. While he's scooping, remove the obstacle with the first lemming and platform over the gap. Fill the gap and move the canons to the rigt. Fill the other two gaps. Now let the first lemming stomp down near the exit. Make sure he doesn't have any wall right of him. Stop the lemming and let him club through the obstacle.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.