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Quick solution

Lemmings 2: The Tribes - Amiga

Highland

  • Quicklink: Lemmings 2: The Tribes, Amiga, Highland, 6 - Brigadoom! Level 6

  • Brigadoom!

  • Number of lemmings that die: 0

  • Available time: 03:00

  • Skills: Lemmings 2: The Tribes, Amiga, Highland, 6 - Brigadoom!
  • Overview: Lemmings 2: The Tribes, Amiga, Highland, 6 - Brigadoom!
  • Let the first lemming jump over the right obstacle and give him a slider when he's walking down. Use the blower so he lands at the left side of the water right most. Give him a laser beam before he's turns left. This will let the first lemming from the right entrance fall down without getting knocked out. This lemmings must shoot a rope to the platform right of the exit. Should a lemming fall down before the rope has been placed, let it jump over the plant trap. Now let one lemming jump over the exit and give him a balloon. This lemming must shoot the other rope. With all this finished, let another lemming from the left entrance jump onto the obstacle and immediately make him a glider. He will glide into the wall and turn left. Surf over the water. Now laser at the place shown in the picture.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.