RRRACKETEERZ!
Number of lemmings that die: 0
Available time: 09:00
Let the first lemming jump over the gap and over the left obstacle. Make him a runner. When he's on top of the slope, make him a shimmier. Platform over the gap. With another lemming, fence through the obstacle at right side of the racket. With the runner, shoot two ropes to get to the exit.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.