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The Lemmings Chronicles / All New World of Lemmings - Amiga

Classic

  • Quicklink: The Lemmings Chronicles / All New World of Lemmings, Amiga, Classic, 29 Level 29

  • Number of lemmings that drop: 55

  • Available time: Time: The Lemmings Chronicles / All New World of Lemmings, Amiga, Classic, 29

  • Lemmings to save: 2

  • Overview: The Lemmings Chronicles / All New World of Lemmings, Amiga, Classic, 29
  • Make the first three lemmings walking left and the first three lemmings walking right a blocker, this makes the level easier. Now release the leftmost lemming, let him jump over the desintegrating part. Now get this lemming down to the umbrella, make sure it only takes away one piece of the desintegrating part. When he gets the umbrella, let the umbrella fall down. The lemming will fall down to, turn him back so he picks up the umbrella and continues walking. In the meantime, block the right trapped lemming near the wall. The lemming with the umbrella will free him. Make him a blocker when he walks down the desintegrating steps near the trapped lemming. Now let the trapped lemming build stairs to the above platform and start a bridge at the left of the platform. Make sure the lemming with the umbrella is on the right side of the stairs, otherwise it can't be saved. Make sure the bridger walks to the right when he stops building and make him a blocker. Now guide the umbrella lemming onto the platform and make him a blocker. Go back to the entrance and release the right most blocker, jump over the desintegrating part and get to the brick tool. Make sure you only desintegrate one piece of every desintegrating part. With the bricks, extend the bridge to the left with two blocks. Walk back and jump over the two blockers, build up towards the exit. Now release the two blockers and send them to the exit. Near the entrance, release the left most blocker and jump over the desintegrating part. He must pick up the grenade and procede down. Throw the grenade when he's on the bridge, the potato beast will get killed. Let this lemming walk back to the exit. Near the entrance, release the right most blocker and make him pick up the spades, guide him down, jump over the left gap and free the trapped lemming. When he walks back, dig up diagonally. Make sure you let the two lemmings jump over the gap so they can get to the exit. Now release the lemmings near the entrance, make sure they walk to the left so they can get to the exit.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: The Lemmings Chronicles / All New World of Lemmings, Amiga platform.