Platform | Developer | Publisher | Released | Levels | Two player | Fast forward | Action replay | Map view | Mouse control | Adjustable release rate | Maximum lemmings |
---|---|---|---|---|---|---|---|---|---|---|---|
Commodore Amiga | DMA Design | Psygnosis | 14 February 1991 | 120 | Yes | No | No | Yes | Yes | Yes | 100 |
Atari ST | DMA Design | Psygnosis | March 1991 | 120 | Yes | No | No | Yes | Yes | Yes | 100 |
DOS | DMA Design | Psygnosis | 21 July 1991 | 120 | No | No | No | Yes | Yes | Yes | 80 |
ZX Spectrum | DMA Design? | Psygnosis | 1991 | 60 | No | No | No | ? | ? | ? | ? |
Commodore Amiga CDTV | DMA Design | Psygnosis | 1991? | 120? | No | No | No | ? | ? | ? | ? |
Super Nintendo | Sunsoft | Sunsoft | 18 December 1991 | 125 | Yes | No | No | Yes | No | Yes | 100 |
Acorn Archimedes | ? | Krisalis Software | 1991 | 120 | No | No | No | ? | ? | ? | ? |
Arcade (prototype only) | Data East USA | none | unreleased (developed in 1991) | 67 | Yes | Yes | No | ? | ? | ? | ? |
Nintendo | DMA Design | Sunsoft | 1992 | 100 | No | No | No | No | No | No | 14 |
NEC TurboGrafx 16 (PC Engine) CD | ? | Sunsoft | November 1992 | ? | ? | ? | ? | ? | ? | ? | ? |
Atari Lynx | DMA Design | Psygnosis | 1992 | 120 | No | Yes | No | ? | No | ? | 40 |
Sega Master System | DMA Design | Sega | 1992 | 120 | No | No | No | ? | No | ? | 20 |
Sega Genesis / Mega Drive | Psygnosis | Sunsoft | 1992 | 180 | Yes | No | No | Yes | No | Yes | 100 |
Amstrad CPC | DMA Design | Psygnosis | 1992 | 60 | No | No | No | ? | ? | ? | ? |
SAM Coupé | Chris White | FRED Publishing | 1993? 1994? | 120 | No | No | No | ? | ? | ? | ? |
Commodore 64 | E & E Software | Psygnosis | 1993 | 100 | ? | ? | ? | ? | ? | ? | ? |
Commodore Amiga CD32 | DMA Design | Psygnosis | 1994? | 120? | Yes? | No? | No? | ? | ? | ? | ? |
Philips CD-i | DMA Design | Philips Interactive Media | 1994 | 120 | No | ? | ? | ? | ? | ? | ? |
Sega Game Gear | Sega | Sega | 1994 | 120 | No | No | No | ? | No | ? | 20 |
Nintendo Game Boy | OCEAN | OCEAN | 1994 | 100 | No | No | No | No | No | No | 14 |
Panasonic 3DO | DMA Design | Psygnosis | 1994 | 120 | ? | ? | ? | ? | ? | ? | ? |
Windows 95 | Visual Science | Psygnosis | 1995 | 116 | No | Yes | Yes | ? | ? | ? | ? |
Apple Macintosh | DMA Design | Psygnosis | 1995 | 120 | No | Yes | No | Yes | Yes | Yes | 80 |
OS/2 (demo only) | ? | Psygnosis | 1995 | ? | No? | ? | ? | ? | ? | ? | ? |
Apple IIGS | Brutal Deluxe Software | ? | 1997 | 92 | ? | ? | ? | ? | ? | ? | ? |
Sony PlayStation | ? | Psygnosis | 1998 | 209 | No | Yes | No | ? | ? | ? | ? |
Nintendo Game Boy Color | Take 2 Interactive | Take 2 Interactive? | 2000 | ? | ? | ? | ? | ? | ? | ? | ? |
Cambridge Z88 | Dominic Morris | ? | 2000 | Levels | Two | Fast | Action | ? | ? | ? | ? |
Mobile phone (J2ME) | ? | ? | 2005 | ? | ? | ? | ? | ? | ? | ? | ? |
Sony PSP | Team 17 | Sony Computer Entertainment | March 2006 (Japan/Europe)/May 2006 (North America) | 156 | No | Yes | No | ? | ? | ? | ? |
Sony Playstation 3 | ? | SCEA | December 2006 | 45 | No | Yes | No | ? | ? | ? | ? |
Information about the version on Sega Master System sent to me by Namida on 27 April 2009:
This version does not have a map view but it does have an adjustable release rate.
Levels not present in the original, they are:
* These levels don't appear in the original version but they are not unique to the Master System version either. They appear in the Amiga Budget Version and possibly several others.
** This level is not 100% unique. It has the same layout as Tricky 12/Mayhem 21 in the original. However, the skills and solution are different to Mayhem 21.
*** This level is more moved/renamed than new. It's identical to Taxing 21 in the original game.
Last edit: Saturday, 27 October 2018.
Main source: Comparison of Lemmings ports - Wikipedia, the free encyclopedia.