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Lemmings 2: The Tribes - Amiga

Classic

  • Quicklink: Lemmings 2: The Tribes, Amiga, Classic, 9 - Flying The Mad Pursuit Level 9

  • Flying The Mad Pursuit

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Classic, 9 - Flying The Mad Pursuit
  • Overview: Lemmings 2: The Tribes, Amiga, Classic, 9 - Flying The Mad Pursuit
  • Turn the second lemming into a builder when he hits the ground. Let the first one build over the gap, start building as far as possible. Let the third and fourth lemming build before the gap. Dig with the fifth lemming so he will be delayed a few seconds. Now bash through the obstacle with the first lemming. One lemming should return. Make him build so he reaches the stair over the gap. While he's doing this. Mine down with a lemming when he's just over the steel. Another lemming should start building at the middle of the last steel block. When the miner is almost down, make him a builder so he turns back. Dig down and make him a climber. When he falls, let him build. Make sure he won't turns back. Now build from the steel edge to get over the water. Build over the last water, again make sure the lemming won't turn back. He should climb up, dig down when he's on top. At the right moment, make him a miner. Now free the other lemmings.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.