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3D Lemmings

Solutions - DOS

Mayhem

  • Quicklink: 3D Lemmings, DOS, Mayhem, 71 - Across The Network Level 71

  • Across The Network

  • Number of lemmings that drop: 80

  • Release rate: 70

  • Available time: 10:00

  • Lemmings to save: 70

  • Skills: 3D Lemmings, DOS, Mayhem, 71 - Across The Network
  • Overview: 3D Lemmings, DOS, Mayhem, 71 - Across The Network
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5Subfigure: 6
  • Make the first lemming that walks to the left a blocker (#1). Make the first lemming that walks to the right a left turner on the square (#2). Now make the first lemming that walks forward bash away the one-way block (#3). Make another lemming that walks forward a left turner so the next lemmings goes left and over the bridge. Now blow up that turner (#4). With the one turned lemming, bash through the last one-way block (#5). Go back to the lemmings at the right and build over the electric barrier (#6).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 72 - Raiders Of The Lost Lemming Level 72

  • Raiders Of The Lost Lemming

  • Number of lemmings that drop: 40

  • Release rate: 20

  • Available time: 10:00

  • Lemmings to save: 28

  • Skills: 3D Lemmings, DOS, Mayhem, 72 - Raiders Of The Lost Lemming
  • Overview: 3D Lemmings, DOS, Mayhem, 72 - Raiders Of The Lost Lemming
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5Subfigure: 6Subfigure: 7
  • Make the first lemming a left turner and next two lemmings a climber. Make the climber a right turner when he's on top of the wall (#1). Now mine down with the other climber at the highes point (#2). Go back to the other lemmings, make one a right turner at the bottom of the wall the others climbed (#3). Now use two left turners to guide the lemmings on the ramp created by the miner (#4). On top of the wall, turn and build (#5). On the roof, turn left when the lemmings are at the middle (#6) and dig when they are three blocks from the far edge (#7).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 73 - The Catacombs Level 73

  • The Catacombs

  • Number of lemmings that drop: 80

  • Release rate: 50

  • Available time: 10:00

  • Lemmings to save: 40

  • Skills: 3D Lemmings, DOS, Mayhem, 73 - The Catacombs
  • Overview: 3D Lemmings, DOS, Mayhem, 73 - The Catacombs
  • Subfigure: 1Subfigure: 2
  • Just make turners in this order: right, left, left, right, right, right, left, left, right, right, left, left, right, right, right, right, left. Now build over the trap (#1). Continue turning right, right (#2), left, right, right, right, left and left.

  • Quicklink: 3D Lemmings, DOS, Mayhem, 74 - Jelly Belly Islands Level 74

  • Jelly Belly Islands

  • Number of lemmings that drop: 40

  • Release rate: 20

  • Available time: 05:00

  • Lemmings to save: 25

  • Skills: 3D Lemmings, DOS, Mayhem, 74 - Jelly Belly Islands
  • Overview: 3D Lemmings, DOS, Mayhem, 74 - Jelly Belly Islands
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4
  • Use a turner so a climber can get on the yellowstriped block and one on the blackstriped block. Now bash so the turners continue walking (#1). The climbers willl be transported, when they reappear, make them build (#2). They will fall down when they are done building, make them turners towards the exit (#3). Now go to the next two lemmings who are transported through the splitterblock. Have them build too when they reappear (#4).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 75 - Hole In One, Two, Three! Level 75

  • Hole In One, Two, Three!

  • Number of lemmings that drop: 40

  • Release rate: 70

  • Available time: 08:00

  • Lemmings to save: 40

  • Skills: 3D Lemmings, DOS, Mayhem, 75 - Hole In One, Two, Three!
  • Overview: 3D Lemmings, DOS, Mayhem, 75 - Hole In One, Two, Three!
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5Subfigure: 6Subfigure: 7Subfigure: 8
  • Make the second lemming bash through the first deflector block (#1). Now build towards the next island with the first lemming (#2). Follow this lemming and make him build immediately when he lands on the last island (#3). Go back one island and bash through the block (#4). Now go to the last island and dig down (#5). Go back again and bash through the deflector block (#6). The first lemming should have finished digging, make him build over the sandpit (#7). Go back again and bash through the brown wall (#8).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 76 - Fun Fair Level 76

  • Fun Fair

  • Number of lemmings that drop: 40

  • Release rate: 20

  • Available time: 05:00

  • Lemmings to save: 25

  • Skills: 3D Lemmings, DOS, Mayhem, 76 - Fun Fair
  • Overview: 3D Lemmings, DOS, Mayhem, 76 - Fun Fair
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5Subfigure: 6Subfigure: 7Subfigure: 8
  • Let the first lemming walk and make the next six a climber (#1). While you do this, let the first lemming build towards the first carriage and towards the next one (#2). Make him a right turner when he's on top of the second carriage and the next lemming when he's on the white ledge (#3). Go back to the climbers, make the one on the right a left turner (#4) and the second climber on the right must dig through the ledge with green lamps (#5). Go to the top off the wheel and make the first lemming there a left turner (#6). The first one to turn must be made a blocker so you can mine down with the next one (#7). This will reveal the exit. Go back to the other lemmings and use a builder and turner to get to the exit (#8).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 77 - Critical Path Level 77

  • Critical Path

  • Number of lemmings that drop: 20

  • Release rate: 50

  • Available time: 02:30

  • Lemmings to save: 19

  • Skills: 3D Lemmings, DOS, Mayhem, 77 - Critical Path
  • Overview: 3D Lemmings, DOS, Mayhem, 77 - Critical Path
  • Subfigure: 1Subfigure: 2Subfigure: 3
  • Make the second lemming a bomber (#1) and bash through the deflectorblock with the first one (#2). Also bash through the deflectorblock near the exit and let the second lemming dig so there is more space between the first and second lemming (#3).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 78 - Castle Peralus Level 78

  • Castle Peralus

  • Number of lemmings that drop: 30

  • Release rate: 1

  • Available time: 07:00

  • Lemmings to save: 26

  • Skills: 3D Lemmings, DOS, Mayhem, 78 - Castle Peralus
  • Overview: 3D Lemmings, DOS, Mayhem, 78 - Castle Peralus
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5Subfigure: 6Subfigure: 7
  • Build stairs with the first lemming from the middle entrance and bash through the wall (#1). Now make one a bomber (#2). The first lemming to walk on should build twice towards the large wall near the exit (#3). Climb it (#4) and dig it away (#5). Go back to the other entrances, use builders to get up (#6) and bash through the obstacles (#7).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 79 - Tuther Circus Level Level 79

  • Tuther Circus Level

  • Number of lemmings that drop: 80

  • Release rate: 50

  • Available time: 05:00

  • Lemmings to save: 75

  • Skills: 3D Lemmings, DOS, Mayhem, 79 - Tuther Circus Level
  • Overview: 3D Lemmings, DOS, Mayhem, 79 - Tuther Circus Level
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5Subfigure: 6
  • Let the first two lemmings climb over the one-way wall (#1) and build towards the wall (#2). The second lemming that walks back must bash through the one-way wall (#3). Do the same with the next one-way block (#4). The climber that walks back, comes to a point where there are steps, make him a bomber here (#5). Now free the other lemmings with a basher (#6).

  • Quicklink: 3D Lemmings, DOS, Mayhem, 80 - Final Maze Level 80

  • Final Maze

  • Number of lemmings that drop: 40

  • Release rate: 70

  • Available time: 10:00

  • Lemmings to save: 25

  • Skills: 3D Lemmings, DOS, Mayhem, 80 - Final Maze
  • Overview: 3D Lemmings, DOS, Mayhem, 80 - Final Maze
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5
  • Make the first lemming a right turner (#1). And with the first lemming that is launched, bash through the obstacle (#2). One of the next lemmings that is launched, walks in the wrong direction, make him a turner (#3). Now follow the first lemming, when he is launched again, make him a blocker so the next lemming can build four steps before you make hime a right turner (#4). Now go back to the first landing place and make turners for the lemmings that walk towards the entrance (#5).

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: 3D Lemmings, DOS platform.