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Lemmings 2: The Tribes

Solutions - Amiga

Egyptian

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 1 - Two's Company.... Level 1

  • Two's Company....

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 1 - Two's Company....
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 1 - Two's Company....
  • Bash to the right with the first lemmings from the upper-left entrance. Dig with the first lemmings from the upper-right entrance. One floor lower, use the bazooka's to blast through the wall at the left. Burn and slam through the last to obstacles at the lowest floor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 2 - Glued to the Goal! Level 2

  • Glued to the Goal!

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 2 - Glued to the Goal!
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 2 - Glued to the Goal!
  • Let the first lemming from the upper entrance pour some glue to make a bridge over the gap. Now use three flame throwers to get to the exit. From the middle entrance, stomp to the lower floor. Turn one lemming into an attractor and make one lemming walk. This lemming should burn through the pillar and build a platform over the water. Now pour twice to close the gap and build a platform to the exit. Burn through the wall near the exit and free the attractor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 3 - LABYRINTH OF FUN Level 3

  • LABYRINTH OF FUN

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 3 - LABYRINTH OF FUN
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 3 - LABYRINTH OF FUN
  • Turn the one lemming into an attractor and let one lemming walk. Make that lemming fence at the place shown in the picture. Let him walk so he falls in the pit at the left of the sphinx. Stomp when facing to the left. Now scoop left down to the exit. Release the attractor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 4 - Spiralling DNA Level 4

  • Spiralling DNA

  • Number of lemmings that die: 0

  • Available time: 04:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 4 - Spiralling DNA
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 4 - Spiralling DNA
  • Turn the first lemming into a twister and use the fan to make a path to the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 5 - Echo of Light Level 5

  • Echo of Light

  • Number of lemmings that die: 0

  • Available time: 03:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 5 - Echo of Light
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 5 - Echo of Light
  • Bash through the tree and turn a lemming into a rock climber. When he's climbing, make him a slider. Stomp through the floor and bash to the right. Make him a runner and jump over the gap. Bash through the wall and jump again. Now stomp down near the left of the entrance. Immediately let a lemming pour some glue when he hits the ground. Bash through the wall and again pour some glue.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 6 - RUPER'Z QUESTLING Level 6

  • RUPER'Z QUESTLING

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 6 - RUPER'Z QUESTLING
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 6 - RUPER'Z QUESTLING
  • Turn a lemming into an attractor and let the leading lemming fill the first 4 pits. Build over the water and over the pit containing a trap. Bash through the column, the standard and the tree. Fill the pit with the water and bash through the sphinx. Fill the large pit and build over the sphinx. Pour a few times and build over the little platforms and over the next gap. Bash through the wall and build over the gap. Now fill the last gap. Release the attractor when there are about 4 minutes left.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 7 - The Egypt Cottage! Level 7

  • The Egypt Cottage!

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 7 - The Egypt Cottage!
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 7 - The Egypt Cottage!
  • Give the first lemming a jetpack and use the fan to blow him to the left passage. Give him a parachute. He must land on the platform in the water. Now make him a superlem and guide him to the head of the sphinx where you beam a gap to the entrance. Stomp at the right side of the sphinx.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 8 - HEROE'Z QUEST.... Level 8

  • HEROE'Z QUEST....

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 8 - HEROE'Z QUEST....
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 8 - HEROE'Z QUEST....
  • When the first lemming turns around, scoop to the left. Make the second lemming an attractor. When the first lemming turns back, stomp down. Now fence through the wall, when he's through, build a platform. Stomp the platform when needed and stomp the floor. Build another platform when the lemmings walks to the left and fence through the wall. Now release the attractor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 9 - Wave Pathway Level 9

  • Wave Pathway

  • Number of lemmings that die: 0

  • Available time: 04:30

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 9 - Wave Pathway
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 9 - Wave Pathway
  • Turn the first lemming into a stacker when he hits the ground. Let him jump to the obstacle when he's high enough. Stomp in the pit and bash to the right. Build over the water and stomp and bash down. Build over the gap. Now free the other lemmings and stomp and bash to the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Egyptian, 10 - Pyramid of Despair! Level 10

  • Pyramid of Despair!

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Egyptian, 10 - Pyramid of Despair!
  • Overview: Lemmings 2: The Tribes, Amiga, Egyptian, 10 - Pyramid of Despair!
  • Give the first lemming a mortar when he's as far left as possible in the pit. Now pour when a lemming is facing to the right. Make sure he's at the left of the hallway. You have to pour twice.

    -= Another solution from Fabian =-
    In the DOS (dosbox) version your solution does not work, as the mortar shoots a pixel to high (I tried a thousant times I guess).
    Ultimately I still finished the level thus:
    Two lemmings (with quite some distance) need to hop over the first gap. The first one will make two sand heaps at the bottom of the first stairs, so that he (and the second lemming) will return into the area where the other lemmings gather up.
    While this is happening, incoming lemmings need to pour sand into the hole, so that they can come out again on the right side. Ultimately they should stay outside of the hole. While now the first adventurous lemming returns from the left, he pours glue three times, so that all lemmings can walk over the hole. While he's doing that, the other hopped lemming mortars on his way up the stairs through the wall into the hole where the lemmings should end up in your solution.

    Yes, it was very difficult to time. You have to do many things simultaneously.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.