A Head Above The Rest!
Number of lemmings that drop: 50
Release rate: 25
Available time: 10:00
Lemmings to save: 25
First guide the lemmings around the head (#1). When they enter the slope and get to the other side, use two turners (#2). On the brown part, use a turner a basher and a turner (#3) to continue upwards. When the lemmings are visible again, turn to the right and use a builder, make the builder a turner when he's finished (#4). Once again, turn bash and turn (#5). Now use the remaining turners to get to the exit (#6).
Dot To Dot
Number of lemmings that drop: 80
Release rate: 15
Available time: 12:00
Lemmings to save: 30
When the first lemming drops down a platform, make him a right turner and make the next one a builder. Use a turner and a builder to get to platform number two (#1). Now build towards platform number three and four (#2). Repeat the same to reach platform number six (#3). Now guide the lemmings down and build towards platform seven and eight (#4). Guide the lemmings down again and build towards platform nine and ten (#5). Do the same to reach platform eleven (#6). When you've reached platform twelve, use a last turner and build towards the exit (#7).
Shadow Maze
Number of lemmings that drop: 40
Release rate: 30
Available time: 08:00
Lemmings to save: 26
Make the first lemming a turner as soon as possible (#1). When the lemmings drop a floor, us two right turners to guide te lemmings to the middle of the maze (#2). On the lowest floor, use three turners to get to the exit (#3).
Oh No! More Pyramids!
Number of lemmings that drop: 80
Release rate: 50
Available time: 10:00
Lemmings to save: 40
Make the first a lemming a rightturner at the top of the first slope, use a builder to get the lemmings out walking to the right. When the builder is almost ready, make him a left turner (#1). Now guide the lemmings towards the bridge (#2). On the backside of the middle pyramid, use turners so the lemmings can get over the second bridge (#3). Near the exit, use a basher to free the lemmings (#4).
Chocolate Drop
Number of lemmings that drop: 80
Release rate: 50
Available time: 10:00
Lemmings to save: 60
Make the first lemming a turner and mine with the second one so the lemmings won't die when they drop onto the biscuit (#1). The first lemming that drops must be made a blocker, also place a turner on the chocolate (#2). Now use a builder to get to the small platform and dig down (#3). Use two turners and a builder to get to the exit (#4).
Lemlab
Number of lemmings that drop: 40
Release rate: 25
Available time: 06:00
Lemmings to save: 35
Make the first lemming a turner (#1) and build with the second one (#2). When the builder drops on the floor, make him a left turner and use bashers to get through the crates (#3). Use the last turner to get to the exit (#4).
Garden Maze
Number of lemmings that drop: 40
Release rate: 30
Available time: 05:00
Lemmings to save: 35
Make the first lemming a left turner and use the second lemming to turn the lemmings to the right (#1). Make the third lemming a climber, when he is on top of the wall, dig and then blow him up (#2). Use the remaining turners to get to the exit (#3).
Play Time
Number of lemmings that drop: 80
Release rate: 35
Available time: 10:00
Lemmings to save: 50
Use a basher to get through the obstacle (#1). When the first lemming is halfway the the first and second yellow turnblock, pause the game and turn the release rate to 99. Make the first lemming that bounces of third turnblock a climber and use the next one to bash through the next to obstacles (#2). The climber will climb the obstacle near the exit (#3). Let him dig down on top of it (#4) so the other lemmings can get to the exit.
Stilt Walkers
Number of lemmings that drop: 60
Release rate: 50
Available time: 10:00
Lemmings to save: 30
The first lemming should turn the lemmings to the left and then one lemming should build over the gap (#1). Now use a right turner and a builder to get over the next gap (#2). Use two other turners to get to the exit (#3).
King Coder's Tomb
Number of lemmings that drop: 60
Release rate: 10
Available time: 10:00
Lemmings to save: 50
The lemmings will walk around the pyramid, guide them through the tunnel (#1). On the other side, turn them to the right (#2). When the lemmings are on the other side of the pyramid, build over the gap (#3). Wait until the lemmings walk up a floor and dig through the thin floor (#4). Now just wait until the lemmings arrive near the exit where you place turners to get to the exit (#5).
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: 3D Lemmings, DOS platform.