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Oh no! More Lemmings

Solutions - Amiga

Havoc

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 11 - Welcome to the party, pal! Level 11

  • Welcome to the party, pal!

  • Number of lemmings that drop: 80

  • 100% to be saved

  • Release rate: 1

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 11 - Welcome to the party, pal!
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 11 - Welcome to the party, pal!
  • Let the first lemming dig as far right as possible. The second lemming must build over the gap (use only 4 steps). Dig down the other three floors and build your way up. Build a little over the green platforms and continue building towards the exit. Free the other lemmings when there are 50 seconds left.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 12 - It's all a matter of timing Level 12

  • It's all a matter of timing

  • Number of lemmings that drop: 80

  • 100% to be saved

  • Release rate: 1

  • Available time: 03:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 12 - It's all a matter of timing
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 12 - It's all a matter of timing
  • Turn the first lemming of the upper and lower entrance into a builder when they are over the first line in the platform (count from the right). Turn the first lemming from the middle entrance into a builder when he's halfway on the last part of the platform. The second lemming from the middle entrance should fall down, let him build from far right of the column. By this time the first lemming of the lower entrance should fall down, let him build als from far right of the column. Now let the next lemming that falls out of the lower entrance extend the first stair he comes to. The first builder from the middle entrance must continue building and also the next one that falls out of the middle entrance. Now the first lemming of the upper entrance should fall. Let him and the next one of the upper entrance build from far right of the column. By now the first lemming of the lower entrance should walk back, build over the gap. If you notice any lemming walking towards a gap, let that lemming build.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 13 - HIGHLAND FLING Level 13

  • HIGHLAND FLING

  • Number of lemmings that drop: 80

  • 93% to be saved

  • Release rate: 5

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 13 - HIGHLAND FLING
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 13 - HIGHLAND FLING
  • Let the first lemming bash through the obstacle and turn the second and third lemming into a blocker. Build at the places shown in the picture. Mine down the next wall and build over the trap and to the exit.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 14 - Synchronised Lemming Level 14

  • Synchronised Lemming

  • Number of lemmings that drop: 80

  • 100% to be saved

  • Release rate: 40

  • Available time: 01:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 14 - Synchronised Lemming
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 14 - Synchronised Lemming
  • Let the first lemming at the lower right bash through the two columns. The first lemming at the upper right should start building when he hits the ground. Now let the first lemming at the upper left bash through the first wall and the first lemming at the lower left climb and dig down the left half of the first obstacle. The lemming at the upper left should bash through the next wall and build to the exit. Also build another stair at the upper right. Turn another lemming at the lower left into a climber and dig down the remaining half of the first obstacle. When he walks one step, build and turn the release rate to 99.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 15 - Have an ice day Level 15

  • Have an ice day

  • Number of lemmings that drop: 10

  • 80% to be saved

  • Release rate: 20

  • Available time: 06:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 15 - Have an ice day
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 15 - Have an ice day
  • Dig down at the place shown in the picture and turn the second lemming into a blocker. Build over the water and bash so you get at the place at the right. Build over the first water and over the next water. Make sure there's no gap left between the stair and the wall. Build up towards the exit and over the obstacle. Turn the lemming into a blocker and blow him up at the right of the exit. Don't forget to release the other lemmings in time.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 16 - Scaling the Heights Level 16

  • Scaling the Heights

  • Number of lemmings that drop: 50

  • 90% to be saved

  • Release rate: 80

  • Available time: 02:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 16 - Scaling the Heights
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 16 - Scaling the Heights
  • Turn the first lemming into a blocker before he falls on the ground. Turn one lemming into a climber. Let him mine down before he walks over the rock next to the exit. Let him build so he turns back to the right. Mine down again and when he walks back, make him a blocker. Let the other lemmings build up, be careful not to build over the blocker. Build up to the exit, make one lemming a blocker at the top and build again.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 17 - Where Lemmings Dare Level 17

  • Where Lemmings Dare

  • Number of lemmings that drop: 80

  • 97% to be saved

  • Release rate: 20

  • Available time: 02:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 17 - Where Lemmings Dare
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 17 - Where Lemmings Dare
  • Turn the first lemming into a builder when he hits the ground. The second lemming should build two steps on the floor below (at the left). Turn lemming number three into a blocker and let the second lemming finish the stair towards the lizard. Make him a floater and bash when he's almost near the lizard. He should float to the rock underneath. Build three stairs to get a floor higher. Dig down next to the steal and mine when you're at the same height as the bottom of the steal. Blow up the blocker.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 18 - Lemmings in a situation Level 18

  • Lemmings in a situation

  • Number of lemmings that drop: 70

  • 97% to be saved

  • Release rate: 99

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 18 - Lemmings in a situation
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 18 - Lemmings in a situation
  • Turn one lemming into a climber and a floater. Let him build before the line at the brick floor. Build again from the little platform above the water. When he reaches the wall, dig down so he falls on the platform. Let him walk back and dig down a half of the platform. Build to the right until he hits his head and walks back to the left. When he falls down on the large bricks, build. You have to build twice, he climbs up the column when he's ready. Dig away the column and build when he's almost near the stair. When he's almost finished building, make another lemming a climber and a floater. Now let the builder builder another section. Bash through the wall and build twice over the gap. Turn the builder into a blocker. The second climber should arrive by now, let him build to the exit. Turn one lemming at the extreme right into a bomber.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 19 - Looks a Bit Nippy Out There Level 19

  • Looks a Bit Nippy Out There

  • Number of lemmings that drop: 80

  • 100% to be saved

  • Release rate: 30

  • Available time: 03:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 19 - Looks a Bit Nippy Out There
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 19 - Looks a Bit Nippy Out There
  • Let the first lemming build at the bottom of the gap. Turn the release rate to 99. When about 70 lemmings are released, set the release rate to minimum. Let lemming 79 build over the gap at the top. One lemming should walk over the obstacle and get trapped in the pit at the right. The builder walks back, let him dig down when he's over the top. Dig down about the height of a lemming and then build. Bash through the obstacle and dig down when you're above the exit door. Now let the trapped lemming climb out. When he walks down the first stair you've build, mine 2 or 3 times. Bash to the left and build when he comes through the obstacle. When he walks back make him turn around to the left using a builder. Now close the gap between the stair you just build and the wall (use only one builder). When he walks back, build until he hits his head and walks back to the left. Get him to a place so he can free the other lemmings using a miner and make sure he gets to the exit.

  • Quicklink: Oh no! More Lemmings, Amiga, Havoc, 20 - LOoK BeFoRe YoU LeAp! Level 20

  • LOoK BeFoRe YoU LeAp!

  • Number of lemmings that drop: 60

  • 83% to be saved

  • Release rate: 1

  • Available time: 07:00

  • Skills: Oh no! More Lemmings, Amiga, Havoc, 20 - LOoK BeFoRe YoU LeAp!
  • Overview: Oh no! More Lemmings, Amiga, Havoc, 20 - LOoK BeFoRe YoU LeAp!
  • Turn the first lemming at the left entrance into a bomber when he's 80% down the gap. He should leave a gap so the lemmings don't walk to the lizard. Turn the second lemming into a climber and a floater. Now turn lemmings at the right entrance into bombers. Every lemming must be turned into a bomber around the green bush, right of the entrance. The first three lemmings walking to the right, turn them into bombers at the next places: left base of the bush, right side just over the top of the bush and at the top of the bush. Another three lemmings walking to the left: at the top of the bush, halfway down the left side of the bush and at the left base of the bush. Now let the climber at the left entrance mine down at the place shown in the picture. One lemming should mine down at the right of wall (see the picture). Turn two lemmings into bombers when they walk over the green bush below the top of the ramp.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Oh no! More Lemmings, Amiga platform.