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Lemmings 2: The Tribes

Solutions - Amiga

Beach

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 1 - Quad Quirks on the Quay! Level 1

  • Quad Quirks on the Quay!

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 1 - Quad Quirks on the Quay!
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 1 - Quad Quirks on the Quay!
  • Let the first lemming from the lower-left entrance burn through the tree. The first lemmings from the lower-right lemming should burn through the obstacle. Let a lemming from the middle entrance shoot a rope and burn away the bottom of the rope. Burn away the bottom of the umbrella near the middle entrance. Fill the gap at the top.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 2 - The Barley Mow.... Level 2

  • The Barley Mow....

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 2 - The Barley Mow....
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 2 - The Barley Mow....
  • Give the first lemming a jetpack and blow him to the left of the umbrella. Let him bash through the slope and shoot a rope to the platform on wich a castle stands. Give another lemming a jetpack and make him blast a hole throught the start platform. Bash through the umbrella near the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 3 - Cannonball Level 3

  • Cannonball

  • Number of lemmings that die: 0

  • Available time: 04:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 3 - Cannonball
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 3 - Cannonball
  • Let the first lemming jump out the pit and kayak to the other side. Hang glide to the platform with the obstacle and hang glide again. Use the fan to guide the hang glider into the steel tunnel. At the end of the tunnel bomb (facing left). Now beam to the entrance. When the lemmings are almost at the right end of the steel tunnel, let one jump. Now when he's facing left at the lower platform, pour.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 4 - Coastal Suction Function Level 4

  • Coastal Suction Function

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 4 - Coastal Suction Function
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 4 - Coastal Suction Function
  • Use the fan to get the chain swinging at full speed. Turn a lemming into a runner and jump over the ball. Now jump onto the bottom of the chain. Again use the fan to speed up the chain. When the chain is as far right as possible, release the lemming. He should get over the trap. Kayak over the water and beam a gap near the entrance.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 5 - Sand Stone Level 5

  • Sand Stone

  • Number of lemmings that die: 0

  • Available time: 08:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 5 - Sand Stone
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 5 - Sand Stone
  • Shoot an arrow at the obstacle right of the entrance. Now build with when a lemming hits the ground. Don't touch the arrow. Let one lemming jump to the arrow and walk over the obstacle. When he's walking the left, build a few times. Let this lemming pour at the right moment so he creates a bridge to the exit. Now close the gap between the stair and the arrow.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 6 - Beach Lems Level 6

  • Beach Lems

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 6 - Beach Lems
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 6 - Beach Lems
  • Give one lemming a balloon and guide him to the right side of the tree. Platform over the water and scoop down just before the obstacle. Shoot two ropes as shown in the picture and bash through the wall. Scoop down when you fall at the ground. When the lemming hits the steel and comes back, fence towards the exit. Now fence through the tree near the entrance.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 7 - SAND IN YER SARNIES Level 7

  • SAND IN YER SARNIES

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 7 - SAND IN YER SARNIES
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 7 - SAND IN YER SARNIES
  • Jump over the gap with the second lemming. Build over the small gap with the first lemming. Let another lemming jump over the gap, this one should build over the next gap. The first lemming that jumped over the gap must swim to the other side of the water. When all the gaps are closed, bash through the bucket. Let the swimmer bash through the tree and jump to the slope when he's on the red bucket. Jump again when he walks to the left, also jump over the trap. Mine down the beach huts. Bash through the obstacle near the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 8 - Beach Mania Level 8

  • Beach Mania

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 8 - Beach Mania
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 8 - Beach Mania
  • Give the first lemming a magic carpet and make the next one an attractor. When the first lemming walks back and is at the left end of the platform, shoot an arrow. Fall down and build so the lemming will walk to the right. Give him a bomb when he's on the first coconut near the tree and build up. Shoot two arrows and build again. Jump from the last platform towards the exit and shoot an arrow in the left side of the platform. Don't forget to release the attractor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 9 - Sand Blaster Level 9

  • Sand Blaster

  • Number of lemmings that die: 0

  • Available time: 07:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 9 - Sand Blaster
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 9 - Sand Blaster
  • Turn the fourth lemming into an attractor and build over the water with the first lemming. When he walks back, give him a bazooka at the left side of the platform. Now use several mortars and bazooka's to get through the castle. You have to land at the right side of the water. Build a platform near the trap and blast through the obstacle using two bazooka's. Now release the attractor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Beach, 10 - Surf Lem ! Level 10

  • Surf Lem !

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Beach, 10 - Surf Lem !
  • Overview: Lemmings 2: The Tribes, Amiga, Beach, 10 - Surf Lem !
  • Scoop down at the left side of the bucket. Now pour twice in the hole. Turn a lemming into a superlemming and guide him over the can. Shoot an arrow vertically downwards at the place shown in the picture. Now give the lemming a balloon and guide him to the left side of the arrow. Make sure he walks to the left and build a stair to the next platform. Now scoop down near the entrance to free the other lemmings.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.