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Lemmings 2: The Tribes

Solutions - Amiga

Polar

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 1 - Let Me Out ! Level 1

  • Let Me Out !

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 1 - Let Me Out !
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 1 - Let Me Out !
  • Use a flamethrower to get out of the pit. Now mortar through the obstacle and when the lemmings are through, let them bazooka twice. This way the exit can be reached. Pour twice over the gap. You may need to make one lemming a runner so he's far ahead.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 2 - Ice Ice Lemy Level 2

  • Ice Ice Lemy

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 2 - Ice Ice Lemy
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 2 - Ice Ice Lemy
  • Let the first lemming stack at the place shown in the picture. Now flame and fence through the obstacles. Flame again so the lemmings can't walk up the slope. Fence through the obstacle and glide over the ice. Laster before the stack so the lemmings are free.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 3 - Snow More Lems Level 3

  • Snow More Lems

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 3 - Snow More Lems
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 3 - Snow More Lems
  • Make the first lemming a runner and when he comes back over the top, let a lemming stack so the rest is stuck. Let the runner shoot ropes and fence to the exit, now free the other lemming, blasting through the tree.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 4 - DANGER THIN ICE ! Level 4

  • DANGER THIN ICE !

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 4 - DANGER THIN ICE !
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 4 - DANGER THIN ICE !
  • Give one lemming a balloon and let him land left from the ice, platform over the gap and make him turn back. This lemming should blast through the tree near the exit. Now free the other lemmings by pouring.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 5 - Take Your Best Shot ! Level 5

  • Take Your Best Shot !

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 5 - Take Your Best Shot !
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 5 - Take Your Best Shot !
  • Let the first lemming shoot a rope to the three. Let another lemming jump from the tree over the obstacle. This lemmings must shoot the ropes as shown in the pictures. Now use bombs and scoops to get to the exit. Free the remaining lemmings using a rope.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 6 - Turn Back ! Level 6

  • Turn Back !

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 6 - Turn Back !
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 6 - Turn Back !
  • Let the first lemming throw a rock when he's on top of the mountain. Make another lemming a runner. Let him bash at the place shown in the picture. One lemmings must be an attractor. When the basher is over the head of the snowmen, stomp down. Now build a bridge and release the attractor.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 7 - SLIPPIN & SLIDING Level 7

  • SLIPPIN & SLIDING

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 7 - SLIPPIN & SLIDING
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 7 - SLIPPIN & SLIDING
  • Let the lemmings drop one level down. The first lemming must jump over the gap. Now make him a runner and let him jump again. When he runs back, shoot an arrow. Now let him jump down and platform towards the exit. Free the other lemmings using a platformer. When the lemmings are still stuck, blow a hole in the platform.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 8 - Snowed In ! Level 8

  • Snowed In !

  • Number of lemmings that die: 2

  • Available time: 04:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 8 - Snowed In !
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 8 - Snowed In !
  • Let the first lemming from the right entrance jump over the obstacle. He must platform towards the exit. The first lemmings from the left entrance must fence at the left of the pit. He won't get through. Make a lemming a bomber when he's far right. Now there is a gap. Make another lemming a bomber when it's over the fourth chainlink (counting left to right).

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 9 - Its all up hill ! Level 9

  • Its all up hill !

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 9 - Its all up hill !
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 9 - Its all up hill !
  • Make the first lemming a runner and let him build over the first gap. Make sure he walks back. Make the second lemming a superlem and guide him up the slope. He must build over the second gap, if the stair isn't finish in time, let the next lemming jump. Now shoot a rope at the place shown in the picture. When the first lemming is on the next level, let him shoot two arrows back. Let a lemming build to the left so the lemmings are stuck. Make a lemming superlem and guide it to the left from the exit and mine down. To save all the lemmings, build over the mineshaft.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Polar, 10 - Stay Frosty Level 10

  • Stay Frosty

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Polar, 10 - Stay Frosty
  • Overview: Lemmings 2: The Tribes, Amiga, Polar, 10 - Stay Frosty
  • Turn the third lemming into an attractor and spin the first lemming down. Now make him pour so the exit can be reached. Free the attractor.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.