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Lemmings 2: The Tribes - Amiga

Sports

  • Quicklink: Lemmings 2: The Tribes, Amiga, Sports, 9 - The Nervous Network! Level 9

  • The Nervous Network!

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Sports, 9 - The Nervous Network!
  • Overview: Lemmings 2: The Tribes, Amiga, Sports, 9 - The Nervous Network!
  • Let one lemming jump over the obstacle and let him pour. Also make him a slider. At the end of the platform, give him a bomber. When he's walking a level lower, make him a climber. When he's almost at the top of the level, make him a shimmier. This way he climbs all the way over to the left. When he falls down and starts walking to the right, let him jump. He should climb up the green/white platform. He falls in the first pit. Give him a bomb when he walks to the left. On the lower floor, let him scoop. Now let him walk until he is trapped. Let him jump out of the pit to the right. Give him a bomb when he's on right side of the pit. Let him get a floor lower and shoot a rope to the left. Now shoot a rope to the right. Make sure this arrow is low enough, so only this lemming can climb up. Now free the other lemmings, using a rope. Let the first lemming jump a few times so he's ahead of the other lemmings. Let him pour when he walks up the rope. Now shoot two other ropes to get on the highest floor and pour to get over the pit near the exit. Meanwhile, make sure the climber becomes a shimmier near the exit. After that, you can forget him.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.