Take A Dive
Number of lemmings that drop: 80
Release rate: 80
Available time: 08:00
Lemmings to save: 79
The lemmings will walk to the top, make the first lemming a turner when he is at the second highest jumpboard (#1).
That's Right
Number of lemmings that drop: 80
Release rate: 80
Available time: 04:00
Lemmings to save: 70
Make the first lemming a digger when he's over the platforms underneath the slope (#1). Give the passing lemmings an umbrella. Let the first lemming that walks on, dig through the first platform (#2). Again, give the passing lemmings an umbrella. Don't forget to make the first lemming walking towards the entrance a blocker (#3).
The Bean Machine
Number of lemmings that drop: 30
Release rate: 30
Available time: 05:00
Lemmings to save: 20
Make the first lemming a builder when he's between the trees. Again make him a builder when he starts walking back. Let him build twice to get to the exit.
It's A Run Around
Number of lemmings that drop: 20
Release rate: 50
Available time: 08:00
Lemmings to save: 10
Dig when the first lemming is at the part where the lower floor is heigher then the others (#1). When the lemmings continue walking the lower floor, dig when they are above the exit (#2). Now just wait for the lemmings to walk around so you can make one lemming a turner to guide the other lemmings towards the exit (#3).
Bounce Bounce
Number of lemmings that drop: 30
Release rate: 50
Available time: 05:00
Lemmings to save: 20
Make two lemmings a turner to guide the other lemmings over the first highest ramp (#1). Now make 3 other lemmings a turner so the rest of the lemmings will walk over the next highest ramp (#2). Two more turners are needed to get the lemmings home (#3).
It's A Blast
Number of lemmings that drop: 40
Release rate: 30
Available time: 05:00
Lemmings to save: 20
Use one lemming to blast a way through the crate (#1). Now make another lemming a bomber when he's walking on the horizontal part of the platform (#2). The lemmings continue to walk up a slope, make sure to blast away piece of the top (#3), otherwise the lemmings drop dead. One last bomber is used to get to the exit (#4).
Candyland Climber
Number of lemmings that drop: 6
Release rate: 50
Available time: 05:00
Lemmings to save: 4
Make the first and third lemming a climber and make the first lemming a bomber when he's almost past the one-way wall (#1). Now wait until the other climber starts walking back to the exit and make him bash through the one-way wall (#2).
Lemmings Inside
Number of lemmings that drop: 40
Release rate: 50
Available time: 05:00
Lemmings to save: 20
Let the first lemming bash through the computermouse (#1), don't worry if one or two lemmings turn and walk back. Now make 2 lemmings a turner so the other lemmings walk up the keyboard (#2). The first lemming to do that, must build stairs (#3). When the lemmings are near the and of the computercase, make a turn towards the monitor and again towards the exit (#4). Watch out for the ventilationgap, the lemmings will fall through it.
A Short Cut Through The Forest
Number of lemmings that drop: 80
Release rate: 50
Available time: 10:00
Lemmings to save: 40
Immediately make the first lemming a builder so the lemmings can get over the tree (#1). Now use the turners to get to the exit (#2).
Castle Lemmalot
Number of lemmings that drop: 20
Release rate: 1
Available time: 10:00
Lemmings to save: 10
Make the first lemming a builder when he walks on the grass, make him build twice and when he's on the wall, make him a turner (#1). On the opposide wall, make the first lemming a turner so the lemmings are guided to the exit (#2).
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: 3D Lemmings, DOS platform.