Pop YoR ToP!!!
Number of lemmings that drop: 60
88% to be saved
Release rate: 5
Available time: 04:00
Turn the first lemming into a bomber at the place shown in the picture. Now mine down twice and bash to the exit. Let the other lemmings build to the fourth entrance.
Lemming Hotel
Number of lemmings that drop: 80
75% to be saved
Release rate: 1
Available time: 04:00
Turn the second and third lemming into a blocker and let the first one bash through the obstacle. Build over the gap and up to the platform. Bash through the obstacle and build again twice. Build to the pillars, bash through and build again. Also build when you've bashed through the last obstacle!
Lemming Rhythms
Number of lemmings that drop: 80
81% to be saved
Release rate: 1
Available time: 03:00
Let the first lemming dig down as far right as possible. Turn the next two lemmings into blockers. When the digger is through 10 bricks, build to the chain (4 builders). Let him walk back. When he reaches the chain, he walks through. Build immediatly when he falls. Dig down so you can build a little over the center of the platform (he must stop building when he hits the next platform. Als start a little over the center on the next platform. Now build over the gap to reach the exit. Let one lemming mine down under the blocker.
Meeting Adjourned
Number of lemmings that drop: 80
100% to be saved
Release rate: 1
Available time: 04:00
Let the first lemming build to the wall and the second one dig down. Bash through the left tree. Turn the second lemming walking to the right into a blocker and bash through the obstacle using the first lemming. Build up (use two builders) and build to the next peak (use one builder). Now build to the steal (use three builders) and build over the gap to reach the exit. Now bash under the blocker.
Lemming Head
Number of lemmings that drop: 80
85% to be saved
Release rate: 1
Available time: 04:00
Turn lemmings into blockers and blow them up. Place a blocker at the left of the lowest floor. Now build to the exit.
Just A Quicky
Number of lemmings that drop: 80
100% to be saved
Release rate: 1
Available time: 02:00
Turn the first lemming into a builder when he turns around. Build twice and let one lemming dig down the stair. Bash through the grid and build. Now bash through the vertical obstacle and turn the release rate to 99.
You Take the High Road
Number of lemmings that drop: 80
100% to be saved
Release rate: 99
Available time: 02:00
Let the first lemming at the right build over the gap in the pyramid. Pause the game and go to the left entrance. Resume action and bash through the two pillars. Pause the game and go the right entrance. Bash through the first three arches. Pause the game and build out of the pit on the lowest floor. Pause the game and bash through the last arch. The first lemming that falls in between the bricks must build.
It's a tight fit!
Number of lemmings that drop: 10
100% to be saved
Release rate: 1
Available time: 01:00
Turn the first lemming into a climber and a floater. Set the release rate to 80 and quickly turn every lemming into a climber. After that turn every lemming into a floater. Let the first lemming build (at a place where he needs to build a maximum of four steps).
Ice Station Lemming
Number of lemmings that drop: 40
100% to be saved
Release rate: 50
Available time: 04:00
Let the first lemming of the lower entrance build from the middle of the floor. Dig a hole in the stair. Bash when the lemming is as high as possible and build again to the rock wall above. Make sure there's no gap. Now build your way up and fix the stair.
Higgledy Piggledy
Number of lemmings that drop: 80
75% to be saved
Release rate: 1
Available time: 04:00
Build over the gap using the first lemming. Don't worry about loosing any lemming. Dig down and build again. Make sure there's no gap left. Now build to the rock above and bash to the exit.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Oh no! More Lemmings, Amiga platform.