Audex Powder
Number of lemmings that die: 0
Available time: 04:00
Let the first lemming stamp just before the last creature. Build with the next four or five lemmings so there's a gap between number one and them.
Successive division
Number of lemmings that die: 0
Available time: 04:00
With the first lemming from the left entrance, stamp down in the middle. When he's deep enough, scoop. Wait until he walks to the left and scoop again. Do the same thing again. Now wait until he walks to the right and scoop. Now stamp so the lemmings can get to the exit.
Mortal men doomed to die
Number of lemmings that die: 0
Available time: 01:30
Let the first lemming build a platform. Let him stamp when he's over the little mushroom. Again let him stamp away the little mushroom. Make him stop stamping in time.
A stompin' good time!
Number of lemmings that die: 0
Available time: 04:00
Let the first lemming from the left entrance scoop when he walks to the right. Let him scoop again near the exit. Let the first lemming from the right entrance stomp down when he's on top of the large mushroom. Let him stop when the lemmings can walk to the left. Now scoop twice.
This Is The Pits !
Number of lemmings that die: 0
Available time: 07:00
Let the first lemming stamp down at the place shown in the picture with the first lemming. Let the next two lemmings pour. Again let the first lemming stamp down at the place shown in the picture. Let other lemmings build until the lemming is a floor lower.
Ain't No Time
Number of lemmings that die: 0
Available time: 03:00
Let the first lemming build a stair, when he's high enough, let him pour glue. Stamp through the just created platform with a lemming. With another lemming, fence through the wall. Now shoot a rope and fill the gap. Let a lemming build out of the pit and pour some glue to close the previously created gap.
Deadly Exit
Number of lemmings that die: 0
Available time: 09:00
Let the first lemming scoop under the left eye of the monster. Immediately let him jump. Now, when on top of the bump, shoot a rope. Let one lemming jump onto the fine and let him platform under the eyes. Now free the other lemmings by letting one shoot a rope at the place shown in the picture.
Wilma!
Number of lemmings that die: 0
Available time: 08:00
Let the first lemming stack at the position near the entrance, make sure he jumps to the left. The second lemming must role so he get's to the place where you give him a balloon. Fly him up and underneath the entrance. When his balloon pops, he wil walk to the left. Let him stack and let him jump to the right. Now fence and when he stops fencing, give him a bomb. The lemmings now will fall down. Fence the stack and fence at the other places shown in the picture. Some lemmings are stuck near the entrance, use a filler to free them.
EVOLUTION OF LEMMINGS
Number of lemmings that die: 0
Available time: 09:00
Give the first lemming a parachute and use a jetpack to get him over the mushroom at the rigt. Let him make his way down. Glide him over the gap and now beam. Get the lemming through the gap he created using a jetpack. Using a balloon and a jetpack, get him over the water. Let him walk to the left and platform over the water. Now let him walk back and when he turns left, give him a balloon. Get him a level up, when he walks to the right, again give him a balloon and get him a level up. Bash through the wall and platform to the wall at the right. The lemming walks back, let him bash the obstacle left of the water and free the other lemmings by bashing the mushroom.
Ah'm No Done Yet
Number of lemmings that die: 0
Available time: 03:00
Turn the third lemming into an attractor and let one lemming jump free. When he's a level lower, let him pour some glue. Now fence through the skeleton. Before he falls of the cliff, make him shimmier. Platform and bash towards the exit. Now release the attractor.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.