Notice: this site will be archived per October 2023.
Interested in taking over? Send a message through .

Holiday Lemmings 1993


The screen consists of a part showing the level in which the lemmings walk and a part where the player see information on the level. The player can also choose skills to asign to the lemmings in this part of the screen. All levels have a name, a total number of lemmings, a minimum percentage off lemmings you need to save, a minimum release rate and a time limit. Sometimes, the name gives away a clue on how to solve the level.

When the level starts, the entrance opens and lemmings start falling out for the player to guide to the exit. During this travel the player can choose from a number of skills and asign them to the lemmings. The number of skills is always eight and the types are always the same for every level. But the number of times the player can assign one skill to a level varies in every level. It can even happen, the player can't choose a skill at all. This makes solving some levels a real challenge.


The following skills are available:

Basher Holiday Lemmings 1993 - Basher skill
To make horizontal corridors, give a lemming the basher skill. He will bash the way he is facing until he reaches the other end of the obstacle he is bashing. Not all terrain is penetratable, this terrain will make the lemmings stop bashing.
Blocker Holiday Lemmings 1993 - Blocker skill
To turn lemmings around, make one lemming a blocker. This can be used to trap lemmings between a wall and a blocker or between two blockers. A blocker can be released by removing the ground underneath him, or you can explode the lemming. In the latter, the lemming keeps blocking lemmings until he explodes.
Bomber Holiday Lemmings 1993 - Bomber skill
Sometimes you need to remove a wall and you only can make lemmings an exploder. The lemming dies in the explosion, surrounding lemmings are not affected but a small crater is left after the explosion. When a lemming is given the bomber skill, a countdown number appears above his head, counting down to 1 starting with 5.
Builder Holiday Lemmings 1993 - Builder skill
Sign a lemming to be builder and he will build a 12-step diagonal upwards staircase. If the lemming hits a wall while building, he stops and walks back. Should the lemming hit a blocker, he turns around and continues building.
Climber Holiday Lemmings 1993 - Climber skill
When given to a lemming, he can climb vertical walls. If the lemming encounters some overhang, the lemming falls down and walks back again. He can die when he falls down. The lemming keeps this skill until the level ends.
Digger Holiday Lemmings 1993 - Digger skill
A vertical shaft can be made with a digger. When a lemming is a digger, he digs down until he reaches the bottom side off the floor or platform. And again, not all terrain is penetratable.
Floater Holiday Lemmings 1993 - Floater skill
Any lemming that has been made a floater, will float in the air and can now fall great heights. The lemming keeps this skill until the level ends.
Miner Holiday Lemmings 1993 - Miner skill
A miner makes diagonal downwards corridors the way he is facing. When the lemmings mined through the floor or platform, he stops mining. Again, not all terrain is penetratable.

Note: A lemmings who has been made a floater and a climber is known as an athlete.

A lemming performing a skill can be stopped by given the lemming another skill, accept for the blocker. The only way to stop a blocker from blocking is to destroy him or to remove the ground he's standing on.


And while the lemmings are walking around given skills by the player, they can be hindered by one of the following:

Emptyness Holiday Lemmings 1993 - Element emptyness
The bottom and sides of the screen are the entrance to a big emptyness, any lemming entering this emptyness is never heard off again.
Obstacles Holiday Lemmings 1993 - Element obstacle
Normal obstacles in a level can be overwon using the various skills. They are just annoying.
Steel Holiday Lemmings 1993 - Element steel
No matter what skill the player gives a lemming, steel won't butch. From times, steel can be a very irritating obstacle.


These controls are also available:

Decrease Release Rate Holiday Lemmings 1993 - Decrease Release Rate control
With this control, the player can adjust the release rate so the lemmings drop from the entrance with longer intervals. The minimum release rate is a fixed number which can be different in every level.
Increase Release Rate Holiday Lemmings 1993 - Increase Release Rate control
With this control, the player can adjust the release rate so the lemmings drop from the entrance with smaller intervals. The maximum release rate is 99.
Nuke level Holiday Lemmings 1993 - Nuke level control
When al hope is lost on finishing the level, the player can nuke the level. This will kill all levels and gives the option to restart the level if not enough lemmings are saved. It's also used to end the level when enough lemmings are saved and the player does not want to save anymore lemmings. Also, use it to kill any remaining blockers when there is no bomber skill (left).
Pause level Holiday Lemmings 1993 - Pause level control
This control can be used to pause the game and scout the level to come up with a good strategy. With some strategies, the game must be paused to do simultanious actions.

Entrance / exit

Before the player can think up a strategy, it's essential that the player knows how the entrance and exit of a level look like.

Entrance Holiday Lemmings 1993 - Entrance
The entrance has a nice christmas look over it.
Exit Holiday Lemmings 1993 - Exit
Also the exit is made in style.

Playing a level

With all the skills available, it's up to the player to assign selected skills to selected lemmings at the right time. In some levels, the timing is even more essential for a succesfull finish of the level. In other levels, you feel like you have all the time of the world.

Before the lemmings start falling from the entrance it's wise to pause the game and view the whole level so the player can come up with a strategy. When a suitable strategy is thought up, the player unpauses the game and tries the strategy. Part of a strategy might be setting a higher release rate, in some levels this is even necessary to gain some time.

Often, the player has to start all over again with a new strategy, making some levels a real challenge. But when the player finally finishes a level he can happily start a fresh level until the game is finished. At this time, it might be the player doesn't want to play anymore. Luckily there is a password system so you can start the level of your choice. Finishing a level provides the player with the password for the next level.


The levels off the game are devided in 2 categories, those are: "Flurry" and "Blizzard". Every category has 16 different levels to solve.

Last edit: Thursday, 4 October 2007.

Main source: own words.
Graphics: Holiday Lemmings 1993, Amiga platform.