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3D Lemmings

Solutions - DOS

Fun

  • Quicklink: 3D Lemmings, DOS, Fun, 11 - It's A Classic Level 11

  • It's A Classic

  • Number of lemmings that drop: 80

  • Release rate: 50

  • Available time: 07:00

  • Lemmings to save: 60

  • Skills: 3D Lemmings, DOS, Fun, 11 - It's A Classic
  • Overview: 3D Lemmings, DOS, Fun, 11 - It's A Classic
  • Subfigure: 1Subfigure: 2Subfigure: 3
  • Make the first lemming a blocker and the second one a turner (#1). The following three lemmings should be made a blocker on seperate levels (#2). Now there should be make a turner, a blocker and two turners to get to the exit (#3).

  • Quicklink: 3D Lemmings, DOS, Fun, 12 - Alpine Assault Course Level 12

  • Alpine Assault Course

  • Number of lemmings that drop: 80

  • Release rate: 50

  • Available time: 04:30

  • Lemmings to save: 65

  • Skills: 3D Lemmings, DOS, Fun, 12 - Alpine Assault Course
  • Overview: 3D Lemmings, DOS, Fun, 12 - Alpine Assault Course
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5
  • Make the first lemming a bomber when he's starts sliding off the third slope. The lemming that enters the grass must be made a turner (#1). Make the lemming that enters the next slope a bomber (#2). Now blow away the last cross (#3) and on top of the platform, blow away the middle concrete turner (#4). One last blast near the exit and the lemmings are free (#5). Don't forget to increase the drop rate.

  • Quicklink: 3D Lemmings, DOS, Fun, 13 - Tower Of Stone Level 13

  • Tower Of Stone

  • Number of lemmings that drop: 40

  • Release rate: 10

  • Available time: 07:35

  • Lemmings to save: 20

  • Skills: 3D Lemmings, DOS, Fun, 13 - Tower Of Stone
  • Overview: 3D Lemmings, DOS, Fun, 13 - Tower Of Stone
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4
  • Make a lemming a turner at every corner so they can get to the top of the tower (#1). While you are making lemmings turners, at two points, you have to make a lemming a builder (#2 and #3). When the lemmings reached the top, give them an umbrella (#4).

  • Quicklink: 3D Lemmings, DOS, Fun, 14 - Slippery Maze Level 14

  • Slippery Maze

  • Number of lemmings that drop: 80

  • Release rate: 50

  • Available time: 04:30

  • Lemmings to save: 65

  • Skills: 3D Lemmings, DOS, Fun, 14 - Slippery Maze
  • Overview: 3D Lemmings, DOS, Fun, 14 - Slippery Maze
  • Subfigure: 1Subfigure: 2
  • Make the first lemming a leftturner when he stops sliding. The second lemming should be made a right turner after his second slide (#1). Now, in turn make four rightturners, all on there own patch of grass. You should now skip one patch of grass and make a rigth and left turner (#2). Now increase the release rate.

  • Quicklink: 3D Lemmings, DOS, Fun, 15 - The M-A-Z-E Level 15

  • The M-A-Z-E

  • Number of lemmings that drop: 40

  • Release rate: 50

  • Available time: 05:00

  • Lemmings to save: 30

  • Skills: 3D Lemmings, DOS, Fun, 15 - The M-A-Z-E
  • Overview: 3D Lemmings, DOS, Fun, 15 - The M-A-Z-E
  • Subfigure: 1Subfigure: 2Subfigure: 3
  • Make the first lemming a turner to guide the lemmings to the transporter (#1). The first lemming being transported must turn the lemmings to the right. Make the next lemming a leftturner just before the first corner. You should bash through the wall (#2). One last leftturner is needed to get the lmmings home (#3). Don't increase the release rate, the transporter can't handle multiple lemmings at once.

  • Quicklink: 3D Lemmings, DOS, Fun, 16 - Down The Middle We Go! Level 16

  • Down The Middle We Go!

  • Number of lemmings that drop: 80

  • Release rate: 20

  • Available time: 05:30

  • Lemmings to save: 50

  • Skills: 3D Lemmings, DOS, Fun, 16 - Down The Middle We Go!
  • Overview: 3D Lemmings, DOS, Fun, 16 - Down The Middle We Go!
  • Subfigure: 1Subfigure: 2Subfigure: 3
  • Make the first lemming a builder (#1) and make the first four lemmings that walk over it turners so the lemmings can get into the tent (#2). The first lemming to enter the tent should dig down (#3). Don't forget to increase the release rate, otherwise the lemmings drop dead in the pit created by the digger.

  • Quicklink: 3D Lemmings, DOS, Fun, 17 - Hole In Ten Level 17

  • Hole In Ten

  • Number of lemmings that drop: 10

  • Release rate: 40

  • Available time: 05:00

  • Lemmings to save: 10

  • Skills: 3D Lemmings, DOS, Fun, 17 - Hole In Ten
  • Overview: 3D Lemmings, DOS, Fun, 17 - Hole In Ten
  • Subfigure: 1Subfigure: 2Subfigure: 3
  • Make the first lemming a blocker and a floater right after he got down (#1). When the first lemmings walks around, make him a basher and bash away the slope with the blocker standing on (#2). The blocker will float down and walks on, bash him to freedom (#3).

  • Quicklink: 3D Lemmings, DOS, Fun, 18 - Corkscrew Digger Level 18

  • Corkscrew Digger

  • Number of lemmings that drop: 80

  • Release rate: 1

  • Available time: 10:00

  • Lemmings to save: 50

  • Skills: 3D Lemmings, DOS, Fun, 18 - Corkscrew Digger
  • Overview: 3D Lemmings, DOS, Fun, 18 - Corkscrew Digger
  • Subfigure: 1Subfigure: 2
  • This level is fairly easy, you just have to get your timing right. Make the first lemming to fall a miner, when he's at the corner, make him a right turner. Do this by selecting him first. The lemming following him should mine the opposite wall (#1). Repeat this and when you're all the way down, make turners to get to the exit (#2).

  • Quicklink: 3D Lemmings, DOS, Fun, 19 - Attack Of The Fifty Ft Lemmings Level 19

  • Attack Of The Fifty Ft Lemmings

  • Number of lemmings that drop: 80

  • Release rate: 50

  • Available time: 08:00

  • Lemmings to save: 60

  • Skills: 3D Lemmings, DOS, Fun, 19 - Attack Of The Fifty Ft Lemmings
  • Overview: 3D Lemmings, DOS, Fun, 19 - Attack Of The Fifty Ft Lemmings
  • Subfigure: 1Subfigure: 2Subfigure: 3Subfigure: 4Subfigure: 5
  • Make the first lemming a turner to the left (#1) and let the first lemming that drops, dig through the small floor (#2). The lemmings continue to walk on a lower level, guide them around the large lemming (#3) and bash at the two marked places in the wall (#4). Again guide the lemmings around the large lemming to get to the exit (#5).

  • Quicklink: 3D Lemmings, DOS, Fun, 20 - Alilemm's Level 20

  • Alilemm's

  • Number of lemmings that drop: 30

  • Release rate: 50

  • Available time: 08:00

  • Lemmings to save: 22

  • Skills: 3D Lemmings, DOS, Fun, 20 - Alilemm's
  • Overview: 3D Lemmings, DOS, Fun, 20 - Alilemm's
  • Subfigure: 1Subfigure: 2
  • Make the first lemming a leftturner and the second lemming a right turner (#1). The third lemming should also turn the lemmings to the right, now the fourth lemming can build over the liquid. When he's done, use a turner to get the lemmings home (#2).

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: 3D Lemmings, DOS platform.