Across The Network
Number of lemmings that drop: 80
Release rate: 70
Available time: 10:00
Lemmings to save: 70
Make the first lemming that walks to the left a blocker (#1). Make the first lemming that walks to the right a left turner on the square (#2). Now make the first lemming that walks forward bash away the one-way block (#3). Make another lemming that walks forward a left turner so the next lemmings goes left and over the bridge. Now blow up that turner (#4). With the one turned lemming, bash through the last one-way block (#5). Go back to the lemmings at the right and build over the electric barrier (#6).
Raiders Of The Lost Lemming
Number of lemmings that drop: 40
Release rate: 20
Available time: 10:00
Lemmings to save: 28
Make the first lemming a left turner and next two lemmings a climber. Make the climber a right turner when he's on top of the wall (#1). Now mine down with the other climber at the highes point (#2). Go back to the other lemmings, make one a right turner at the bottom of the wall the others climbed (#3). Now use two left turners to guide the lemmings on the ramp created by the miner (#4). On top of the wall, turn and build (#5). On the roof, turn left when the lemmings are at the middle (#6) and dig when they are three blocks from the far edge (#7).
The Catacombs
Number of lemmings that drop: 80
Release rate: 50
Available time: 10:00
Lemmings to save: 40
Just make turners in this order: right, left, left, right, right, right, left, left, right, right, left, left, right, right, right, right, left. Now build over the trap (#1). Continue turning right, right (#2), left, right, right, right, left and left.
Jelly Belly Islands
Number of lemmings that drop: 40
Release rate: 20
Available time: 05:00
Lemmings to save: 25
Use a turner so a climber can get on the yellowstriped block and one on the blackstriped block. Now bash so the turners continue walking (#1). The climbers willl be transported, when they reappear, make them build (#2). They will fall down when they are done building, make them turners towards the exit (#3). Now go to the next two lemmings who are transported through the splitterblock. Have them build too when they reappear (#4).
Hole In One, Two, Three!
Number of lemmings that drop: 40
Release rate: 70
Available time: 08:00
Lemmings to save: 40
Make the second lemming bash through the first deflector block (#1). Now build towards the next island with the first lemming (#2). Follow this lemming and make him build immediately when he lands on the last island (#3). Go back one island and bash through the block (#4). Now go to the last island and dig down (#5). Go back again and bash through the deflector block (#6). The first lemming should have finished digging, make him build over the sandpit (#7). Go back again and bash through the brown wall (#8).
Fun Fair
Number of lemmings that drop: 40
Release rate: 20
Available time: 05:00
Lemmings to save: 25
Let the first lemming walk and make the next six a climber (#1). While you do this, let the first lemming build towards the first carriage and towards the next one (#2). Make him a right turner when he's on top of the second carriage and the next lemming when he's on the white ledge (#3). Go back to the climbers, make the one on the right a left turner (#4) and the second climber on the right must dig through the ledge with green lamps (#5). Go to the top off the wheel and make the first lemming there a left turner (#6). The first one to turn must be made a blocker so you can mine down with the next one (#7). This will reveal the exit. Go back to the other lemmings and use a builder and turner to get to the exit (#8).
Critical Path
Number of lemmings that drop: 20
Release rate: 50
Available time: 02:30
Lemmings to save: 19
Make the second lemming a bomber (#1) and bash through the deflectorblock with the first one (#2). Also bash through the deflectorblock near the exit and let the second lemming dig so there is more space between the first and second lemming (#3).
Castle Peralus
Number of lemmings that drop: 30
Release rate: 1
Available time: 07:00
Lemmings to save: 26
Build stairs with the first lemming from the middle entrance and bash through the wall (#1). Now make one a bomber (#2). The first lemming to walk on should build twice towards the large wall near the exit (#3). Climb it (#4) and dig it away (#5). Go back to the other entrances, use builders to get up (#6) and bash through the obstacles (#7).
Tuther Circus Level
Number of lemmings that drop: 80
Release rate: 50
Available time: 05:00
Lemmings to save: 75
Let the first two lemmings climb over the one-way wall (#1) and build towards the wall (#2). The second lemming that walks back must bash through the one-way wall (#3). Do the same with the next one-way block (#4). The climber that walks back, comes to a point where there are steps, make him a bomber here (#5). Now free the other lemmings with a basher (#6).
Final Maze
Number of lemmings that drop: 40
Release rate: 70
Available time: 10:00
Lemmings to save: 25
Make the first lemming a right turner (#1). And with the first lemming that is launched, bash through the obstacle (#2). One of the next lemmings that is launched, walks in the wrong direction, make him a turner (#3). Now follow the first lemming, when he is launched again, make him a blocker so the next lemming can build four steps before you make hime a right turner (#4). Now go back to the first landing place and make turners for the lemmings that walk towards the entrance (#5).
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: 3D Lemmings, DOS platform.