The ascending pillar scenario
Number of lemmings that drop: 50
100% to be saved
Release rate: 20
Available time: 04:00
Turn the first lemming into a digger. When the pit is deep enough, turn him into a builder. Let on lemming climb out of the pit and build stairs towards the exit. Make sure not to hit the pillars to prevent the lemming turning back. At the last pillar dig and mine down. Now build out of the pit and save all the lemmings.
Livin' On The Edge
Number of lemmings that drop: 10
80% to be saved
Release rate: 1
Available time: 05:00
Let the first lemming build a stair to the right. Block the other lemmings. Now bash through the wall and build your way up. When you've reached the exit, free the lemmings.
Upsidedown World
Number of lemmings that drop: 100
99% to be saved
Release rate: 40
Available time: 06:00
Turn the first lemming into a blocker and the second one into a climber. Climb over the first obstacle and mine down at the second obstacle. At the right dept, bash to the left. When you're near the second one-way obstacle, build so you stop bashing. You should walk back to the starting point, bash through the first one-way obstacle. When you are walking back to the exit, you should climb over the second one-way obstacle. When you're over it, build to turn back. Now mine down to complete the path to the exit.
Hunt the Nessy....
Number of lemmings that drop: 100
95% to be saved
Release rate: 30
Available time: 08:00
Start building with the first lemming towards the head of Nessy. Block the other lemmings. Dig and bash down through Nessy and build stairs towards the exit. One more stairs over the well and then you can blow up the blocker.
What an AWESOME level
Number of lemmings that drop: 100
80% to be saved
Release rate: 50
Available time: 06:00
Let the first lemming bash through the head and block the other lemmings. Once through the head, build stairs. Bash a little as in the picture. When you're through you might have to build to stop bashing. Now build up (second stairs) if right you have to use two builders. Now bash through the last obstacle and build some last stairs. Do this at the right place. Now blow up the blocker.
Mary Poppins' land
Number of lemmings that drop: 100
97% to be saved
Release rate: 50
Available time: 03:00
Turn the first lemming into a floater and block the other lemmings. When the first lemming is halfway the first wall, turn it into a builder. It should turn around immediately. Now turn it in a builder again and build to the start point. When he turns back heading for the exit, turn it into a builder so it will turn back. Now build the second stairs. When you're near the wall, blow up the blocker.
X marks the spot
Number of lemmings that drop: 100
90% to be saved
Release rate: 50
Available time: 07:00
Turn the second and third lemming into a bomber and build over the lava pit with the first lemming. Once over it, build again over the pit. Now bash through the wall towards the exit. Build over the gap and bash again. Now build out of the pit you've created.
-= Another solution from Danbuster =-
I won't argue with the last part of the solution given here... really, it doesn't matter how you dig through the wall to the exits.
But I am suggesting that it is possible to beat this level with all lemmings safe. Instead of making two lemmings bombers to create a hole for the others, you can make the first lemming mine down to the metal plate to stop them going into the lava. Of course, you'll have to make the next two lemming builders so that they don't try and walk past him.
Next step is to build a bridge up to the wall for the trailblazer lemming to start his dig from - another lemming should become a miner and break the bridge so that the others can't follow till you're ready for them.
Tribute to M.C.Escher
Number of lemmings that drop: 75
86% to be saved
Release rate: 50
Available time: 05:00
Start building stairs. Turn one lemming into a bomber to create a gap in the stairs to prevent the lemmings walking over the one-way obstacle. The scout should build over the exit and bash through the one-way obstacle. Now turn one lemming into a bomber to explode the stairs over the exit.
Bomboozal
Number of lemmings that drop: 70
91% to be saved
Release rate: 80
Available time: 02:00
Turn the first and third lemming into a bomber when they're halfway the first fire pit. Turn two lemmings (next to each other) into a bomber when they're over a vertical obstacle heading to the right. Now turn one last lemming into a bomber when he's over a vertical obstacle heading to the right.
Walk the web rope
Number of lemmings that drop: 90
88% to be saved
Release rate: 50
Available time: 05:00
Block the lemmings at the left and build to get higher. Now bash through the web to get to the exit.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings, Amiga platform.