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Oh no! More Lemmings


The screen consists of a part showing the level in which the lemmings walk and a part where the player see information on the level. The player can also choose skills to asign to the lemmings in this part of the screen. All levels have a name, a total number of lemmings, a minimum percentage off lemmings you need to save, a minimum release rate and a time limit. Sometimes, the name gives away a clue on how to solve the level.

When the level starts, the entrance opens and lemmings start falling out for the player to guide to the exit. During this travel the player can choose from a number of skills and asign them to the lemmings. The number of skills is always eight and the types are always the same for every level. But the number of times the player can assign one skill to a level varies in every level. It can even happen, the player can't choose a skill at all. This makes solving some levels a real challenge.


The following skills are available:

Basher Oh no! More Lemmings - Basher skill
To make horizontal corridors, give a lemming the basher skill. He will bash the way he is facing until he reaches the other end of the obstacle he is bashing. Not all terrain is penetratable, this terrain will make the lemmings stop bashing.
Blocker Oh no! More Lemmings - Blocker skill
To turn lemmings around, make one lemming a blocker. This can be used to trap lemmings between a wall and a blocker or between two blockers. A blocker can be released by removing the ground underneath him, or you can explode the lemming. In the latter, the lemming keeps blocking lemmings until he explodes.
Bomber Oh no! More Lemmings - Bomber skill
Sometimes you need to remove a wall and you only can make lemmings an exploder. The lemming dies in the explosion, surrounding lemmings are not affected but a small crater is left after the explosion. When a lemming is given the bomber skill, a countdown number appears above his head, counting down to 1 starting with 5.
Builder Oh no! More Lemmings - Builder skill
Sign a lemming to be builder and he will build a 12-step diagonal upwards staircase. If the lemming hits a wall while building, he stops and walks back. Should the lemming hit a blocker, he turns around and continues building.
Climber Oh no! More Lemmings - Climber skill
When given to a lemming, he can climb vertical walls. If the lemming encounters some overhang, the lemming falls down and walks back again. He can die when he falls down. The lemming keeps this skill until the level ends.
Digger Oh no! More Lemmings - Digger skill
A vertical shaft can be made with a digger. When a lemming is a digger, he digs down until he reaches the bottom side off the floor or platform. And again, not all terrain is penetratable.
Floater Oh no! More Lemmings - Floater skill
Any lemming that has been made a floater, will float in the air and can now fall great heights. The lemming keeps this skill until the level ends.
Miner Oh no! More Lemmings - Miner skill
A miner makes diagonal downwards corridors the way he is facing. When the lemmings mined through the floor or platform, he stops mining. Again, not all terrain is penetratable.

Note: A lemmings who has been made a floater and a climber is known as an athlete.

A lemming performing a skill can be stopped by given the lemming another skill, accept for the blocker. The only way to stop a blocker from blocking is to destroy him or to remove the ground he's standing on.


And while the lemmings are walking around given skills by the player, they can be hindered by one of the following:

Emptyness Oh no! More Lemmings - Element emptyness
The bottom and sides of the screen are the entrance to a big emptyness, any lemming entering this emptyness is never heard off again.
Mud Oh no! More Lemmings - Element mud
Lemmings die in the mud as they can't float in it.
Icewater Oh no! More Lemmings - Element Icewater
The lemmings drown in icewater, keep them away from it.
Obstacles Oh no! More Lemmings - Element obstacle
Normal obstacles in a level can be overwon using the various skills. They are just annoying.
One-way obstacle Oh no! More Lemmings - Element one-way obstacle
Lemmings can only penetrate a one-way obstacle in the direction the arrows are pointing. In most of the cases, the lemmings need to go around it before it can be penetrated.
Poison Oh no! More Lemmings - Element poison
Poison is toxic for lemmings, they die in it.
Steel Oh no! More Lemmings - Element steel 1 Oh no! More Lemmings - Element steel 2 Oh no! More Lemmings - Element steel 3
No matter what skill the player gives a lemming, steel won't butch. From times, steel can be a very irritating obstacle.
Tentacles Oh no! More Lemmings - Element tentacles
The lemmings get cought by the tentacles when they walk over them and are killed by them. It's best to avoid the tentacles.


To make live even harder, several traps can be found:

Crusher Oh no! More Lemmings - Trap crusher
If a lemmings walks underneath this trap, it gets crushed in tiny pieces.
Deadly vine Oh no! More Lemmings - Trap deadly vine
A lemming that passes this innocent looking green leave get's crushed by it.
Grinder Oh no! More Lemmings - Trap grinder
The grinder takes a lemming and grinds it to death, very painfully.
Lizzard Oh no! More Lemmings - Trap lizzard
When a lemmings comes to close to the lizzard, he will be eaten.
Nitrogen Oh no! More Lemmings - Trap nitrogen
The nitrogen freezes every lemming in it's way, avoid it when you can.
Sucker Oh no! More Lemmings - Trap sucker
It's not known where the lemmings go when they are sucked up so just try to avoid the sucker.


These controls are also available:

Decrease Release Rate Oh no! More Lemmings - Decrease Release Rate control
With this control, the player can adjust the release rate so the lemmings drop from the entrance with longer intervals. The minimum release rate is a fixed number which can be different in every level.
Increase Release Rate Oh no! More Lemmings - Increase Release Rate control
With this control, the player can adjust the release rate so the lemmings drop from the entrance with smaller intervals. The maximum release rate is 99.
Nuke level Oh no! More Lemmings - Nuke level control
When al hope is lost on finishing the level, the player can nuke the level. This will kill all levels and gives the option to restart the level if not enough lemmings are saved. It's also used to end the level when enough lemmings are saved and the player does not want to save anymore lemmings. Also, use it to kill any remaining blockers when there is no bomber skill (left).
Pause level Oh no! More Lemmings - Pause level control
This control can be used to pause the game and scout the level to come up with a good strategy. With some strategies, the game must be paused to do simultanious actions.

Entrance / exit

Before the player can think up a strategy, it's essential that the player knows how the entrance and exit of a level look like.

Entrance Oh no! More Lemmings - Entrance 1 Oh no! More Lemmings - Entrance 2 Oh no! More Lemmings - Entrance 3 Oh no! More Lemmings - Entrance 4
The entrance always looks like a trapdoor, only the colors can be different in the levels.
Exit Oh no! More Lemmings - Exit 1 Oh no! More Lemmings - Exit 2 Oh no! More Lemmings - Exit 3 Oh no! More Lemmings - Exit 4
The levels varry in style, this makes the exit look different from time to time.

Playing a level

With all the skills available, it's up to the player to assign selected skills to selected lemmings at the right time. In some levels, the timing is even more essential for a succesfull finish of the level. In other levels, you feel like you have all the time of the world.

Before the lemmings start falling from the entrance it's wise to pause the game and view the whole level so the player can come up with a strategy. When a suitable strategy is thought up, the player unpauses the game and tries the strategy. Part of a strategy might be setting a higher release rate, in some levels this is even necessary to gain some time.

Often, the player has to start all over again with a new strategy, making some levels a real challenge. But when the player finally finishes a level he can happily start a fresh level until the game is finished. At this time, it might be the player doesn't want to play anymore. Luckily there is a password system so you can start the level of your choice. Finishing a level provides the player with the password for the next level.


The levels off the game are devided in 5 categories, those are: "Tame", "Crazy", "Wild", "Wicked" and "Havoc".

The categories are off increasing difficulty, where category "Tame" has the most simple levels and "Havoc" has the most difficult levels. Even so, the player can find it easier to solve a "Havoc"-category level then a "Crazy"-category level. This is because people tend to think the solution must be difficult, even when the solution is very simple.

Last edit: Tuesday, 2 October 2007.

Main source: own words.
Graphics: Oh no! More Lemmings, Amiga platform.